Advent Calendars 2024 Primary | Secondary
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Number and algebra.
- Properties of numbers
- Place value and the number system
- Calculations and numerical methods
- Fractions, decimals, percentages, ratio and proportion
- Patterns, sequences and structure
- Coordinates, functions and graphs
- Algebraic expressions, equations and formulae
Geometry and measure
- Measuring and calculating with units
- Angles, polygons, and geometrical proof
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Probability and statistics
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Working mathematically
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Advanced mathematics
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- Advanced probability and statistics
For younger learners
- Early years foundation stage
Year 3 Visualising and representing
Fraction match
A task which depends on members of the group noticing the needs of others and responding.
If the world were a village
This activity is based on data in the book 'If the World Were a Village'. How will you represent your chosen data for maximum effect?
Which scripts?
Super shapes
The value of the circle changes in each of the following problems. Can you discover its value in each problem?
Can you put the numbers 1-5 in the V shape so that both 'arms' have the same total?
Coded hundred square
Take three numbers
What happens when you add three numbers together? Will your answer be odd or even? How do you know?
Overlapping again
Three neighbours.
Year 3 - Nrich
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Years 3 & 4: Number and place value
This list consists of activities, games and videos designed to support the new curriculum programme of study in Years Three and Four. Containing tips on using the resources and suggestions for further use, it covers: Year 3: Count from 0 in multiples of 4, 8, 50 and 100; find 10 or 100 more or less than a given number, recognise the place value of each digit in a three-digit number, compare and order numbers up to 1000, identify, represent and estimate numbers using different representations, read and write numbers up to 1000 in numerals and in words, solve number problems and practical problems involving these ideas. Year 4: Count in multiples of 6, 7, 9, 25 and 1000, find 1000 more or less than a given number, count backwards through zero to include negative numbers, recognise the place value of each digit in a four-digit number, order and compare numbers beyond 1000, identify, represent and estimate numbers using different representations, round any number to the nearest 10, 100 or 1000, solve number and practical problems that involve all of the above, read Roman numerals to 100 (I to C) and know that, over time, the numeral system changed to include the concept of zero and place value. Visit the primary mathematics webpage to access all lists.
The Deca Tree
This NRICH maths problem will help children to apply and deepen their understanding of 10, 100, 1000 up to 10,000 and could easily be extended to allow children to explore number patterns further. The visual representation of a tree shows what the extra zeros do to a number when multiplying by 10 or 100 by looking at the number of trunks, branches, twigs and leaves.
Place Value Charts
Use this interactive resource to help children understand more about place value. A target number is given and children select which hundred, ten and one is required to make the number. This activity is a great visual demonstration and also offers an opportunity to looks at tenths.
Rounding Numbers
A range of worksheets, interactive resoureces and games for both teacher planning and direct student use. These are all a very useful way to practise rounding numbers to the nearest 10, 100 or 1000. The interactive resources provide children with a range of methods to practice rounding pictorally - using numberlines, mazes, and sports themed activities.
Place Value Games for Students Aged 7-9
Quality Assured Category: Mathematics Publisher: Nelson Thornes
Published by BEAM, these games provide opportunities for students to apply their knowledge of place value, number recognition and ordering. *Aim for 500 - in this game both players roll the dice and use the numbers to make two three-digit numbers, then add them up. Whoever gets a total closest to 1500 wins the game. *Making numbers - students create two four-digit numbers from digits generated by rolling a dice before decidng which is the highest. *Mastermind - using a two-digit number one player tries to discover the number by being given clues relating to the place value of the digits.
Maths Chest 6 - Number: Pack 1
Aimed at lower Key Stage Two, this resource provides games and activities, including photocopiable worksheets. These could be used with the whole class or with smaller groups practising specific topics.
Or search by topic
Number and algebra
- The Number System and Place Value
- Calculations and Numerical Methods
- Fractions, Decimals, Percentages, Ratio and Proportion
- Properties of Numbers
- Patterns, Sequences and Structure
- Algebraic expressions, equations and formulae
- Coordinates, Functions and Graphs
Geometry and measure
- Angles, Polygons, and Geometrical Proof
- 3D Geometry, Shape and Space
- Measuring and calculating with units
- Transformations and constructions
- Pythagoras and Trigonometry
- Vectors and Matrices
Probability and statistics
- Handling, Processing and Representing Data
- Probability
Working mathematically
- Thinking mathematically
- Developing positive attitudes
- Cross-curricular contexts
- Physical and digital manipulatives
Advanced mathematics
- Decision Mathematics and Combinatorics
- Advanced Probability and Statistics
For younger learners
- Early Years Foundation Stage
The home of rich mathematical thinking
Enriching mathematics for all learners
Turn on sound
Aiming to nurture curious, resourceful and confident learners of mathematics
Numbers rule the universe
A free-to-use collection of mathematics activities, lessons and problems designed to nurture curious, resourceful and confident learners of mathematics. Produced by The University of Cambridge.
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For teachers.
Browse our collection of rich activities and resources to help you develop your students' mathematical thinking
For Students
Take a look at our collections of tasks that will encourage you to think like a mathematician
For Parents
Read our guidance on ways to support children working mathematically at home
Problem-solving Schools
Learn about our exciting new intiative to embed non-routine problem-solving opportunities in your maths curriculum
What we do and why we do it
Why not take a look at the key ideas that inform our work?
Primary curriculum-linked problems
Our favourite rich tasks, organised by curriculum topic and age group
Secondary curriculum-linked problems
Post 16 curriculum-linked problems.
A selection of rich tasks ideal for developing subject content knowledge, mathematical thinking, and problem-solving skills.
IMAGES
COMMENTS
Problem-solving Schools expand_more. ... Year 3 Exploring and noticing. ... NRICH is part of the family of activities in the ...
Developing excellence in problem solving with young learners Becoming confident and competent as a problem solver is a complex process that requires a range of skills and experience. In this article, Jennie suggests that we can support this process in three principal ways.
Problem-solving Schools expand_more. ... Year 3 Visualising and representing. ... The NRICH Project aims to enrich the mathematical experiences of all learners. To ...
* I NRICH: Spiralling Decimals *** G Use written division methods in cases where the answer has up to two decimal places Solve simple measure and money problems involving fractions and decimals to two decimal places Solve problems involving number up to three decimal places NRICH: Route Product ** P I NRICH: Forgot the Numbers ** I Solve ...
This NRICH maths problem will help children to apply and deepen their understanding of 10, 100, 1000 up to 10,000 and could easily be extended to allow children to explore number patterns further. The visual representation of a tree shows what the extra zeros do to a number when multiplying by 10 or 100 by looking at the number of trunks ...
The Nrich Maths Project Cambridge,England. Mathematics resources for children,parents and teachers to enrich learning. Problems,children's solutions,interactivities,games,articles.